Tuesday, October 28, 2008

Super Legends For The Wii?

Preliminary Pemière

And yes, that is, French Roast is finished! It took 14 months of intensive work and a team of 65 artists and technicians, each more talented than others, to carry out

this project. I am very pleased with the outcome and I thank all those who contributed (and often more) the making of the film. The 35mm print is ready to make the rounds of festivals ...

But the blog does not stop there!

Soon a post on the soundtrack ... Also, a trailer is being manufactured and will be available on the website shortly. And of course the news about the life of the film will be released regularly ...

soon!

Thursday, September 18, 2008

Crab Mallets Wedding Favors



By Vincent Caudeville 4 / Tasting
The Lighting

To integrate
Gaspard in an alley of a Paris of the 60s, it was necessary to create an atmosphere consistent with the characters. The final rendering of the film wanting to "pictorial," it was necessary to work the lights to keep the same salary earned in the "texture over render" the characters and the "Matte Painting" (see

"The Setting" - Tuesday, January 29, 2008).
Compositing

To integrate the Tramp in the hundreds of images where

it appears in the film, which was made into several "passes" ... what means that it includes a multitude of different layers (such as glare, transluscence of skin, hair, shadows ...) to help build the definitive treatment of the character.

can then integrate into the background, which itself may comprise several layers. Finally, we add to this the pass of FX * (the flies that fly continuously over the bum) ... so your bum will feel more free in a lovely scent of her appearances. * FX special effects. This includes all the particle effects (smoke, water, snow ...).
Here

different layers of an image and the final rendering:

+

+

=

Gaspard required a year of work to achieve the result you see in the film.

Thursday, September 4, 2008

Honey Extractors Sale

The End Trailer Gaspard

By Vincent Caudeville 3 / Cooking

Texturing The over-render

The Tramp modeled after going to need a few colors and materials

. For this first step is to use a rendering occlusion * 3D modeling and character to paint this picture (using a program like Photoshop) intentions colors and materials
to have a clear idea of

final appearance of the character.

This work is called "texture over-render" was directed by

pass the occlusion

over the pass-render

The Texturing

Second, we conduct what is called a UV unwrapping, **

this means that we will unfold the "skin" of the character, like the back of the tanner

to animal skins to paint the texture of the skin,

of clothing, accessories (the mapping).

The

UV unwrapping and mapping of the face of tramp The Shading
The final step is to create the material of People, more commonly called the

shader. This step allows you to work different

aspects of the skin (transluscence. ..) and the different effects of materials or articles of clothing (fabric matt, shiny of metal ...). The texturing was done by Gaspard Baillod

Stephanie, who has created

this aspect dusty and dirty (but not too much) desired ... * made contact with the shadows of 3D modeling
** principle is to unfold 3D 3D modeling to paint the texture

2D solid.

Sunday, August 10, 2008

Shadow Pikachu Movies

the Tramp: From ID to 3D (part 6)

By Vincent Caudeville

2 / Preparation (continued)

The Animation

Now you have a beautiful brand new 3D puppet that used to do all the stunts required for the film.

But beware!

Before animating the character, it is important to "play" the stock yourself to find the intentions of animation ... and remember to put a ridiculous disguise so you better be in the shoes of the character.


The act of filming

before starting the animation to explore opportunities for acting, to find the little accidents that make the scene more believable and more natural ... It is also an opportunity to explore ideas of comedy (sometimes push a gag later), and adjust the timing of the stage especially when it involves the simultaneous action of several characters.

Take your mouse and then immerse yourself in the 3D environment to (finally!) Animate your character.

To be continued ...

Thursday, July 24, 2008

Headaches From Loud Music

Gaspard the Tramp: the ID to 3D (part 5) Gaspard

By Vincent Caudeville

2 / Preparation (continued)

The Rigging

Use your modeling all hot from the oven, and garnish it with a skeleton and several deformers, to get a beautiful puppet 3D ( This step is called "set up" or "rigging" and is creating the backbone of the character). This will allow you to give the character all the postures and facial expressions you want for the acting (the acting).
Regarding clothes, they were managed by a dynamic system called "cloth". It was designed by the 3D designer, Romain Privat Fortune.






to follow ...

Thursday, June 12, 2008

How Can I Unblockthe Netgear Wifi

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Sunday, May 11, 2008

How To Get Pearls Happy Aquarium

the Tramp: the ID to 3D (part 4) Gaspard

By Vincent Caudeville

2 / Preparation Modeling
Take modelsheet *...




... turn on your computer; open your 3D software and model / sculpt your character trying to keep the graphic style of the original design.



Put him a few hundred hairs (2825 to be exact) and you'll get your modeling ...
To reach the final result, the hairs were initially modeled and placed on the face in order to validate the look of the character. Then the hairdresser 3D (in the person of Christophe Le Derout) has stepped in to design a version ** Hair hair. This
version, lighter, was designed from a dozen hair modeled only. These have indeed been replicated in large numbers to get the beard and hair of the Tramp.

Sunday, April 20, 2008

How To Hook Up Dual Dish Reciever

the Tramp: From ID to 3D (part 3) Gaspard

By Vincent Caudeville

Introduction
Gaspard is one of five characters of "French Roast".
The design of such a character requires to follow several steps to the letter, as we follow a recipe, before reaching its final form and integrate it into the film. Achieving this cake ingredients (pre-production), preparation (modeling / rigging / animation) and cooking (rendered) are crucial before sampling (integration / compositing) the latter.

1 / Ingredients (pre-production)
Gaspard the Tramp, "Who is it?" He sixties, three teeth, hundreds of flies around him, some chips, an astronomical amount of facial hair and a lot less hair on his head. Former alcoholic, he has kept the traces of the drink in her face swollen and reddish. He wears an old raincoat, scarf, mittens and shoes crafted from newspaper ... because his great passion is paper! Armed with a spade, he walks the streets in a frenzy, picking up everything seems to be about. Below, the original design by Nicolas Marlet.



to follow ...