By Vincent Caudeville 3 / Cooking
Texturing The over-render
. For this first step is to use a rendering occlusion * 3D modeling and character to paint this picture (using a program like Photoshop) intentions colors and materials
to have a clear idea of
This work is called "texture over-render" was directed by
. This step is very useful because it provides quick a visualization of what the character should look like 3D.
over the pass-render
Second, we conduct what is called a UV unwrapping, **
this means that we will unfold the "skin" of the character, like the back of the tanner
of clothing, accessories (the mapping).
The
UV unwrapping and mapping of the face of tramp The Shading
The final step is to create the material of People, more commonly called the
aspects of the skin (transluscence. ..) and the different effects of materials or articles of clothing (fabric matt, shiny of metal ...). The texturing was done by Gaspard Baillod
Stephanie, who has created this aspect dusty and dirty (but not too much) desired ... * made contact with the shadows of 3D modeling
** principle is to unfold 3D 3D modeling to paint the texture
2D solid.
0 comments:
Post a Comment